Beat a team with hard tanks min hero
But I can put it on auto in p2, so it works pretty well for me. My Finn is relic'd now (r3), and the TM control strategy is still difficult to make work on auto (basic) and regular auto doesn't work at all.
#Beat a team with hard tanks min hero manual
Get Finn up into g11+4 or so and it's not even difficult in p1 any more, though you still have to manual all the way through p1. but really, it's possible even for a 100% clear. If I started at 65% left on p1, it was even easy in p1 w/ finn at g10+5. It gets WAY easier with Finn at g12, but I did it at g10+5, modded right, and it was pretty easy on manual once I got through p1. When I first started completing the solo, JTR and CLS were g12, bb8 was g10, Threepio was g11, and Finn was g10.ĬLS can be g9-g10 here b/c you need him to control TM, not deal damage. Invoker is a great fighter, amazing at initiating fights and can harass your enemy until they simply want to give up, but when learning characters, leave him until the end as his power is extremely hard to control.I've used JTR, CLS, BB8, Threepio & Finn. On top of that, you have to remember what combination of Quas, Wex and Exort equal another skill, and then you must pull off these quick transitions on the fly so that you can switch Invoked skills during battle. A character with 4-5 skills is daunting for a new player, 14 is just mind boggling. With all these skills combined, Invoker has a total of 14 skills. His primary skills Quas, Wex and Exort are used to Invoke new skills for him. The reason? He has a particular set of skills, that when utilized, allows him to conjure up a huge number of spells. However, new players should stay very far away from Invoker. He is a popular character, whether for new players or professionals, and for this reason he has a lot of exposure, which might entice brand new players. Roaming for kills can be tough, and requires a good game sense that can take time to build up, something newer players are often still working on.Ī lot of players know Invoker. Simply sitting back to farm on an Earth Spirit won't result in a win. This means you constantly need to be roaming around getting kills. This is what causes him to have such a high learning curve, as you must learn when and where to use the Remnants or else you are stuck, walking around right clicking everything, which is not Earth Spirits specialty.Īlong with complicated skills that require high levels of percision, he also is a hero that needs to be highly active in a match. Misplace your Remnant and you will severely hamper your potential damage. Utilizing large Stone Remnants, all of his abilities use these to stun, slow or otherwise annoy the enemy.
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Certainly you can say this about many characters, but Earth Spirit takes it to another level. He is a strength carry, but everything relies on positioning. One of the newer additions to the roster is also one of the hardest. If you are new, ask for advice on where to place them, but make sure you do, as even the worst game can suddenly turn around with well placed wards! Warding is also part of your duty in this role, and you should always make sure to do so.
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Picking up items like a Mekansm and Arcane Boots allows him to contribute during team fights. Lich isn't a very mobile hero, but he offers simple skills and a role that can be quickly learned. His abilities help him do this, with strong magical attacks, a ice shield that provides allies with greater defense, and an ultimate ability that launches a huge ball of ice that bounces between enemies, hurting them each time it connects. You just have to be there to help hurt your enemies, give health to your allies, and otherwise be around to contribute to your team. He is an intelligence support character, with an ultimate ability that can be devastating to the enemy and great fun to watch.īeing a support means you do not have to worry as much about making money and being the best player on your team. This icy skeleton has long been considered to be a great starting hero for new players.